Claude
It reads the cue list, interprets stage events, picks the next cue and prepares trajectories. It anticipates: when the sound is needed, the decision is already made.
A complete chain, from camera to speaker, built on open standards. Every cue can combine what the cameras see, what the mics hear and where each sound sits: the combinations are endless. Briquemault is in development: this page describes its architecture.
Three inputs, two brains, and the venue’s hardware at the output.
Seconds · decisions
Cue list
show cues
Claude
cue-level decisions
Milliseconds · execution
Cameras
visible and infrared
Ceiling mics
steerable beam
Local perception
markerless tracking
Voice processing
isolation, feedback
Real-time engine
millisecond scale
Immersive system
ADM-OSC · L-ISA…
PosiStageNet
positions, sound and light
PTZ cameras
VISCA · NDI
Sound rendering cannot wait for an AI. So Briquemault separates two time scales.
It reads the cue list, interprets stage events, picks the next cue and prepares trajectories. It anticipates: when the sound is needed, the decision is already made.
Position tracking, trajectory rendering, ADM-OSC and PosiStageNet commands, microphone control. It runs on site, independent of the network.
Fixed or PTZ cameras, in infrared when it is dark, track performers with nothing to wear, locate the audience as anonymous positions and detect key moments: an object raised, a gesture, an entrance.
Briquemault locates in 3D the volunteer the camera designates and sends that point to a steerable ceiling mic array, which aims its beam at them. They speak from their seat, and the whole room hears them.
Briquemault drives your immersive sound system over ADM-OSC. An audience member’s voice comes from their seat, an effect crosses the room, the sound follows the performer into the audience.
Claude, Anthropic’s AI, reads the show’s cue list and connects what the cameras see to the right sound cues. When the performer improvises, it adapts. The sound operator talks to it like to a stage manager.
Lights follow the performers and PTZ cameras frame the action on their own. The same installation films the show from several angles.
Briquemault relies on off-the-shelf hardware. A venue survey settles the rest.
Floor plan, existing hardware, acoustics and capacity.
Cameras, microphones and speakers share one frame of reference, in metres.
We import the show and its cues; Claude prepares the logic.
The operator adjusts in plain language: “slower”, “closer to the front row”.
The local engine executes, the operator stays in control.
It does
It does not
Briquemault is built on Anthropic’s Claude API. Claude never produces sound: it reasons about the show and acts through tools that the real-time engine controls.
The cue list, the venue map and the operator’s rules are loaded once and cached: every decision starts from the whole show.
Claude acts through typed tool calls: arm a cue, prepare a trajectory, designate a seat, write to the log. The engine checks each call before running it.
Suggestion, operator approval, or automatic on authorised cues. The venue decides, act by act.
Every choice is written to the show log with its reason, ready to review after the performance.
"Slower next time" becomes a rule in the cue list, applied from the next performance.
With no network or no answer in time, the local engine follows the planned cue list. The show never depends on a request.