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Use cases

For every venue where the audience matters.

Wherever an audience member may speak, a performer moves and sound has a story to tell. And wherever nobody has dared imagine it yet.

01

Magic and mentalism

Where Briquemault was born.

Illusion runs on attention. A roaming mic breaks it; a sound arriving from the right place creates it.

  • Audience members take part without a mic, from their seat
  • Sounds that travel with objects
  • A whisper only one person hears
Simulation
02

Theatres, cabarets and musicals

The voice follows the actor, the effect starts on stage.

Voices stay attached to actors wherever they go, and effects fire at the right moment, even when the performance changes from night to night.

  • Voices that follow actors without tags
  • Effects placed and triggered by what happens on stage
  • A control room driven by the cue list
Simulation
03

Conferences and lecture halls

Audience questions without a roaming mic.

Whoever raises a hand is picked up from their seat, the whole room hears them, and the exchange keeps its pace.

  • Questions picked up by beam, no mic to pass around
  • The speaker followed as they move
  • Multi-angle capture of the event
Simulation
04

Immersive experiences and museums

Visitors trigger the story.

Visitors’ presence and movements drive the sound: the story builds around them, with no headphones or buttons.

  • Sounds triggered by presence
  • Spatial stories that follow visitors
  • Anonymous positions, no identification
Simulation
Imagine anything

The possibilities are endless.

A room that sees, hears and understands its show becomes an instrument. Here are a few ideas; yours will go further.

  • 01

    The moving rain

    The storm breaks above the front row, then spreads across the whole room, row by row.

  • 02

    The ghost in the rows

    Invisible footsteps cross the audience, stop behind one person, then move on.

  • 03

    The room that votes

    The audience raises hands: the camera counts, and the show picks what comes next, live.

  • 04

    A duet with the ceiling

    A voice answers the performer from the ceiling, picked live from recorded lines according to what they do.

  • 05

    The orchestra that follows

    In concert, each instrument sounds from where the musician stands, even as they move.

  • 06

    The shared secret

    Two audience members, at opposite ends of the room, hear the same sentence. Nobody else does.

  • 07

    The living conference

    A participant’s question starts from their seat, and the speaker’s answer travels back to them.

  • 08

    The museum that listens

    Each visitor triggers the story of the work they stop in front of, with no headset or button.

Nothing is fixed: each show builds its own effects in its cue list, combining what the cameras see, what the mics hear and where every sound sits. The operator tunes them in plain language.

Come and hear it.

Tell us about your venue, your show and your hardware.

Request a demo